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Welcome To My Blog & Portfolio Site

 Welcome to my website! This blog documents my projects in game development. The Portfolio tab has recent project overviews and links or feel free to use the Archive or Labels search in the sidebar to explore the in-depth posts!
Recent posts

Train Sim World 5: ScotRail Edinburgh Waverley to Glasgow Queen Street Redesign

  This redesign is based upon the ScotRail eXpress: Edinburgh to Glasgow TSW5 DLC created by Rivet Games. With this project I aimed to gain a better understanding of the requirements of train recording. This was to attempt to gain some insight to the methods that are used to simulate the sound of the train in the game.  I went out and recorded two lengths of the route over the course of a day, taking time in each station to search for sounds on the outside of the train only audible when idle or when departing.  These were then edited to fit a pre-created video of gameplay. It was an interesting experience especially when trying to record clean audio on a commuter service! Software Used: Reaper Final Cut  OBS

Lost Selves

For this project I again collaborated with Distilled Productions Limited. In this project I dealt with character foley and worldalising created sounds by designing reverbs for the game locations. I also created door creaking and lock sounds.  These elements were created by selecting different footwear to denote different characters and recording these on the surfaces such as pavement and wooden floor. These were then edited in Reaper to help distinguish the characters by adding pitch shifts to some characters.  These elements then all had two reverbs created for them depending on the kind of room the player was in. Play the game: https://distilledproductions.itch.io/lost-selves

The Story of E. Rose

 This is a game project I worked on for Distilled Productions.  For this project I created audio assets for the game that the game designer could not create themself. These ranged from digital static sounds to notify players of errors to air lock venting sounds.  To achieve these, I recorded sounds and mixed them with EMF recordings and contact microphone recordings to create all the sounds I provided. I then edited these in Reaper to add the post processing the sounds needed to convey the size of the players locations. Play the game: https://distilledproductions.itch.io/the-story-of-e-rose

Global Game Jam 2024!

This was my 3rd year attending the Global Game Jam. This year instead of working with implementation tools like Wwise. I focused on creating SFX and Music for games. As with previous years, I focused on one teams game in particular but helped out where ever possible with others. I also challenged myself to only use personally recorded sounds that I could create during the jam. The main focus of my efforts this year was the game The Last Laugh by team Funny Fighting. This was a 2D smash-like game.  https://cyps.itch.io/the-last-laugh For this I produced all audio assets for UI, Character Foley/ONOs, Combat and Music. The initial idea was to have two characters to battle however only one was implemented by the end of the jam and unfortunately this meant a lot of the audio assets were also unimplemented.  The Clown character was distinguishable via its squeaky feet and high pitched exertions. The Jester character was distinguishable by its bells on its shoes and lower pitched exe...