This was my 3rd year attending the Global Game Jam.
This year instead of working with implementation tools like Wwise. I focused on creating SFX and Music for games. As with previous years, I focused on one teams game in particular but helped out where ever possible with others. I also challenged myself to only use personally recorded sounds that I could create during the jam.
The main focus of my efforts this year was the game The Last Laugh by team Funny Fighting. This was a 2D smash-like game.
https://cyps.itch.io/the-last-laugh
For this I produced all audio assets for UI, Character Foley/ONOs, Combat and Music. The initial idea was to have two characters to battle however only one was implemented by the end of the jam and unfortunately this meant a lot of the audio assets were also unimplemented.
The Clown character was distinguishable via its squeaky feet and high pitched exertions.
The Jester character was distinguishable by its bells on its shoes and lower pitched exertions.
The UI design was inspired by the jesters bell feet and had a select, back and UI hover sfx.
The games Music was 2 short looping segments, one for the menu and one for the battle zones.
As mentioned above I also produced sounds or music for other games. These are listed below and any work is explained with them.
(S)Laughter by Running_Stickman, VonDare, Dave_Sheard, DustyGreen (itch.io) For this game I created a blunderbuss sound effect using only mouth noises and impacts I recorded. This fit the vibe of the game perfectly. This was implemented in the playable build by their music designer. I also designed doom-like damage noises, ammo pickup and a reload sound but these were not implemented.
Paws of Deception by Amicable Animal (itch.io) For this game I wrote a classic Gameboy music inspired loop to play over the main menu. This utilised 4 channels that each carried one instrument. 1 noise/drum, 1 repeating progression, 2 counter melody instruments. This however, was sadly not implemented for the end of the jam.