David Graham’s Portfolio
Showreels:
The Redesigns in this reel are chosen to demonstrate designs for a range of subjects from UI and Monsters to weather and vehicles. All from games I have played and felt the wish to attempt to resign.
The Implementation reel demonstrates a range of projects from my time at university which utilise different implementation techniques. This does not however feature my honours project (see other notable projects).
Recent Game Projects:
The Story of E. Rose / Lost Selves
For the Story of E. Rose I created sound effects requested by the developer,these ranged form error sounds created from EMF noise to water bottle air lock doors. In Lost Selves I worked on character foley and Door sounds.Other Notable Projects:
The Vale: Shadow of the Crown VR/AR RPG Concept / Navigational Weather System
The Redesigns in this reel are chosen to demonstrate designs for a range of subjects from UI and Monsters to weather and vehicles. All from games I have played and felt the wish to attempt to resign.
The Implementation reel demonstrates a range of projects from my time at university which utilise different implementation techniques. This does not however feature my honours project (see other notable projects).
Recent Game Projects:
The Story of E. Rose / Lost Selves
For the Story of E. Rose I created sound effects requested by the developer,these ranged form error sounds created from EMF noise to water bottle air lock doors. In Lost Selves I worked on character foley and Door sounds.
Other Notable Projects:
The Vale: Shadow of the Crown VR/AR RPG Concept / Navigational Weather System
These are both projects I was proud of at university. The Vale redesign aimed to increase immersion with sounds design. The Navigational Weather System was inspired by Ghost of Tsushima (2020) and aimed to recreate its navigational weather system but adding more emphasis on the audio directionality rather than visual aids.
To learn more about each visit the respective blog post.