I am a games audio designer and implementer. I also have experience designing for games, linear media and theatre.
As a audio designer I have experience with recording in scenarios from field to the studio. I am also experienced in Pro-tools, Logic Pro and Reaper!
As an implementer I have utilised audio engines such as Wwise, Unity’s AudioSource and LibPD, with each being used to further immersion and add data and gameplay conscious elements to my projects in the Unity games engine.
I am currently learning the Unreal Engine and audio middleware FMOD as a way to further my technical abilities.
As a gamer I love the detail and passion that sound designers pour into video games, designing intricate worlds by creating contextual interaction.
Qualifications:
2023 First in BSc Sound Design - Edinburgh Napier University
2022 Wwise 301 Certification
2021 DipHE Production Technology and Management - Royal Conservatoire of Scotland
2019 Practical Pyrotechnics- Safety Awareness
2018 ABRSM Grade 5 Music Theory
2018 ABRSM Grade 3 Piano
2017 BTEC Level 3 Music Technology (Production) (QCF)
2016 ABRSM Grade 3 Violin