For this project I again collaborated with Distilled Productions Limited. In this project I dealt with character foley and worldalising created sounds by designing reverbs for the game locations. I also created door creaking and lock sounds. These elements were created by selecting different footwear to denote different characters and recording these on the surfaces such as pavement and wooden floor. These were then edited in Reaper to help distinguish the characters by adding pitch shifts to some characters. These elements then all had two reverbs created for them depending on the kind of room the player was in. Play the game: https://distilledproductions.itch.io/lost-selves
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