This was an assignment created for Sound design 1 at Edinburgh Napier and is the full length version of my 2021 showreel. Project Description: This project tasked me with creating for 7 aspects in games. Ambience, Weather, Vehicle, Weapons, HUD/Interface, Monster and Robot. Each clip needed to demonstrate at least one of these aspects and required us to work to a one aspect per week schedule in order to keep up in class and have content to receive feedback on. I used the following games. Final Fantasy XV Royal - Square Enix Persona 5 The Royal - Atlus The Last of Us Part 2 - Naughty Dog Gears of War 5 - The Coalition Technical Description: *Images to follow* Final Fantasy XV Royal demonstrates a vehicle and ambience segment. This segment features my family car under continuous load and utilises pitch shifting and automation in order to achieve the sound of a bigger more stately car. The sea sound present is field recordings layered and automated to give the perception of the t...
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