This was an assignment created for Sound design 1 at Edinburgh Napier and is the full length version of my 2021 showreel.
I used the following games.
Final Fantasy XV Royal - Square Enix
Persona 5 The Royal - Atlus
The Last of Us Part 2 - Naughty Dog
Gears of War 5 - The Coalition
Technical Description: *Images to follow*
Final Fantasy XV Royal demonstrates a vehicle and ambience segment. This segment features my family car under continuous load and utilises pitch shifting and automation in order to achieve the sound of a bigger more stately car. The sea sound present is field recordings layered and automated to give the perception of the team slowly arriving at the sea side. It also features a large amount of foley recordings and a guest performance from my friend Lucas who did the VO.
Persona 5 The Royal demonstrates weapon and ambience sound design. The clip in question sees the players team fighting monsters in a spooky castle. Processing was used on the monster and Morgana audio in order to give them a more distorted/corrupted feeling as the enemies in this game are manifestations of distorted desires. Weapon audio was created using layering to produce the knife sound and the lightning magic uses automation to create the build of energy before the character releases their magic.
The Last of Us Part 2 demonstrates a weather scene. This clip sees Ellie about to head out into a storm and features lots of spot effects of building ambience as the building is significantly degraded and would produce a lot of sound in a storm. The sea audio was also painstakingly edited to produce wave crashes at exactly the right moment with elements of sea spray when appropriate. This was my personal favourite area to work on and sparked my personal interest in weather sounds.
Gears of War 5 features a monster, weapon, weather and robot segment. This is the final boss fight of the game as the player struggles to stop the monsters from overrunning the city. The monster is produced from pitch shifted and time stretched VO and its movements are layers of debris created using large amounts of time stretching. The gun play was my least satisfactory element of the redesign, attempting to not use gun samples. The guns were created using samples of a typewriter and augmented using slams of a wooden plank and whip cracks. The robot was created by processing recordings of my laptop fan and automated to create the movement seen on screen. The robot voice was created using classical robot voice synthesis technique of editing together many different sine tones in quick succession.
I am currently reworking the last minute as part of my upcoming 2023 showreel. Credits: Voice acting: Noctis, Prompto, Gladiolus, Ignis, Joker, Reuji, JD, Marcus, Baird - Lucas Crabb Morgana, Kait - David Graham Below are the sounds from libraries used: Ambience: "BigChain.wav" by daveincamas (https://freesound.org/people/daveincamas/sounds/44076/) licensed under CCBY 3.0 "Old Metal Pail.wav" by CGEffex (https://freesound.org/people/CGEffex/sounds/96219/) licensed under CCBY 3.0 "Glass Window Knocking 1.aif" by RutgerMuller (https://freesound.org/people/RutgerMuller/sounds/104339/) licensed under CC0 1.0 "Dripping, Fast, A.wav" by InspectorJ (https://freesound.org/people/InspectorJ/sounds/343764/) licensed under CCBY 3.0 "Metal Creak 2.wav" by ingudios (https://freesound.org/people/ingudios/sounds/119466/) licensed under CC0 1.0 "Metal_Gate_01.wav" by SilentStrikeZ (https://freesound.org/people/SilentStrikeZ/sounds/389646/) licensed under CC0 1.0 "Creaking Metal Desk" by EagleStealthTeam (https://freesound.org/people/EagleStealthTeam/sounds/172158/) licensed under CC0 1.0 "Light Rain.mp3" by babuababua (https://freesound.org/people/babuababua/sounds/344430/) licensed under CCBY 3.0 Weather: "Heavy Thunder Strike - no Rain - QAUDRO.wav" by BlueDelta (https://freesound.org/people/BlueDelta/sounds/446753/) licensed under CC0 1.0 "Heavy Rain in the City" by EduFigueres (https://freesound.org/people/EduFigueres/sounds/539332/) licensed under CCBY 3.0 Weapon: "Electric Zap - Electricity" by Wakerone (https://freesound.org/people/Wakerone/sounds/393067/) licensed under CC0 1.0 "Electric Sparks 1" by Corruptinator (https://freesound.org/people/Corruptinator/sounds/456311/) licensed under CCBY 3.0 "Typewriter Machine" by KVProds (https://freesound.org/people/KVProds/sounds/535891/) licensed under CC0 1.0 "Whip Crack 01.wav" by CGEffex (https://freesound.org/people/CGEffex/sounds/93100/) licensed under CCBY 3.0 Monster: "Horse Whinny Close, A.wav" by InspectorJ (https://freesound.org/people/InspectorJ/sounds/419231/) licensed under CCBY 3.0 "Horse" by madklown (https://freesound.org/people/madklown/sounds/184503/) licensed under CC0 1.0 "Horse_Whinny.wav" by foxen10 (https://freesound.org/people/foxen10/sounds/149024/) licensed under CC0 1.0 "Horse Breathing.wav" by metaepitome (https://freesound.org/people/metaepitome/sounds/275388/) licensed under CC0 1.0 "Horse Whinny 1.wav" by GoodListener (https://freesound.org/people/GoodListener/sounds/322445/) licensed under CCBY 3.0 "Horse Gallop - Loopable.mp3" by HebronTheatre (https://freesound.org/people/HebronTheatre/sounds/197212/) licensed under CC0 1.0 "Metal bar movement in container" by jorickhoofd (https://freesound.org/people/jorickhoofd/sounds/160071/) licensed under CCBY 3.0 "Metal Object Movement.wav" by TheMinkman (https://freesound.org/people/TheMinkman/sounds/359135/) licensed under CC0 1.0 "Sounds For Earthquakes - Metal.wav" by RutgerMuller (https://freesound.org/people/RutgerMuller/sounds/51106/) licensed under CC0 1.0 "Kick pile of gravel" by jorickhoofd (https://freesound.org/people/jorickhoofd/sounds/169548/) licensed under CCBY 3.0 "Rubble shifting.wav" by Briarheart02 (https://freesound.org/people/Briarheart02/sounds/462162/) licensed under CC0 1.0 "Boot scuffle small rocks" by oscaraudiogeek (https://freesound.org/people/oscaraudiogeek/sounds/328935/) licensed under CC0 1.0 "dirt_collision.wav" by RichieMcMullen (https://freesound.org/people/RichieMcMullen/sounds/386799/) licensed under CC0 1.0 "building_collapse02_close.wav" by onteca (https://freesound.org/people/onteca/sounds/197772/) licensed under CC0 1.0 "RockFall1b.wav" by AlanCat (https://freesound.org/people/AlanCat/sounds/381645/) licensed under CC0 1.0 "Scraping rust" by anochrist (https://freesound.org/people/anochrist/sounds/238951/) licensed under CC0 1.0 "stone_tile_dragging_friction_scrape_m10.wav" by johanwestling (https://freesound.org/people/johanwestling/sounds/460180/) licensed under CCBY 3.0 Character: "Footsteps_Carpet.wav" by mlsulli (https://freesound.org/people/mlsulli/sounds/234855/) licensed under CC0 1.0 "Footsteps, Concrete, A.wav" by InspectorJ (https://freesound.org/people/InspectorJ/sounds/336598/) licensed under CCB 3.0 "Clothing Rubbing Foley Sound" by ALLANZ10D (https://freesound.org/people/ALLANZ10D/sounds/269760/) licensed under CC0 1.0 "Footsteps on concrete" by florianreichelt (https://freesound.org/people/florianreichelt/sounds/459964/) licensed under CC0 1.0 "metal armour.wav" by samrbyrne (https://freesound.org/people/samrbyrne/sounds/476626/) licensed under CCBY 3.0 All other sounds were recorded by me.
Project Images: