Skip to main content

Windows 11 Notification Redesign

This was a project completed for the Soundscapes module at Edinburgh Napier. 



Project Description: 
This project involved redesigning the Windows 11 notifications in order to better communicate Windows functions. It was inspired by the lack of sound for basic interactions and the obnoxious nature of the sounds in others. It was originally posed as a Windows Feature update trailer but as the key aspect is the communicative nature of the sound any identifiers other than the actions were removed. Eg., title cards explaining each interaction
.
This project is a cut down version of my submission video, I may extend it further to feature sounds that didn’t make it into the original video. 

Technical Description:
The project was created inside logic Pro using entirely first-party synths. This was in order to challenge me to further my understanding of audio synthesis.
It utilised several synthesiser plugins such as: EFM1, ESM, ES-2.
These along with basic midi notes and some other Apple effects plugins were all that was required to produce the sounds in the video.

Project Images:


Popular posts from this blog

Train Sim World 5: ScotRail Edinburgh Waverley to Glasgow Queen Street Redesign

  This redesign is based upon the ScotRail eXpress: Edinburgh to Glasgow TSW5 DLC created by Rivet Games. With this project I aimed to gain a better understanding of the requirements of train recording. This was to attempt to gain some insight to the methods that are used to simulate the sound of the train in the game.  I went out and recorded two lengths of the route over the course of a day, taking time in each station to search for sounds on the outside of the train only audible when idle or when departing.  These were then edited to fit a pre-created video of gameplay. It was an interesting experience especially when trying to record clean audio on a commuter service! Software Used: Reaper Final Cut  OBS

Lost Selves

For this project I again collaborated with Distilled Productions Limited. In this project I dealt with character foley and worldalising created sounds by designing reverbs for the game locations. I also created door creaking and lock sounds.  These elements were created by selecting different footwear to denote different characters and recording these on the surfaces such as pavement and wooden floor. These were then edited in Reaper to help distinguish the characters by adding pitch shifts to some characters.  These elements then all had two reverbs created for them depending on the kind of room the player was in. Play the game: https://distilledproductions.itch.io/lost-selves

The Story of E. Rose

 This is a game project I worked on for Distilled Productions.  For this project I created audio assets for the game that the game designer could not create themself. These ranged from digital static sounds to notify players of errors to air lock venting sounds.  To achieve these, I recorded sounds and mixed them with EMF recordings and contact microphone recordings to create all the sounds I provided. I then edited these in Reaper to add the post processing the sounds needed to convey the size of the players locations. Play the game: https://distilledproductions.itch.io/the-story-of-e-rose