Skip to main content

Posts

Showing posts from February, 2023

Tufty2040 Digital Badge Project

 This was a personal project I worked on for attending Games Talks Live. Project Description: This project is a personal interest project project utilising the tufty2040 a digital badge running micropython. I wanted to do this to make myself stand out while attending networking events.   Technical Description: I created myself multiple screens within a script, one to be the splash screen displaying my name and face the others displaying QR codes to my LinkedIn and Portfolio Site. These were based off the example code provided with the device however, I altered these to suit my needs.  Project Images:

Gameboy Pocket Re-shell Project

 This was a personal project to re-shell a GameBoy Pocket console. I decided to undertake this project due to my personal love for the GameBoy systems. I purchased a console and replacement case on eBay, the only tools required were tri-wing and philips screwdrivers both of which I owned from previous projects (namely when I reshelled a GameBoy Color). It is a simple disassembly and reassembly as no soldering or glue is required (adhesive tape is provided with the case). For this I chose an all black case and added a mock famitsu model screen lens for contrast. I feel it turned out very well and looks quite striking compared to the original shell.  This is a very simple project to complete and I highly recommend it to anyone who wishes to repair their old console or get into retro gaming.  The case and lens came from ZedLabz via eBay if you wish to create your own. 

Massively Multiplayer Cubes

This is a project I worked on for the Creative Technology module at Edinburgh Napier. Project Images: Project Description: This digital art piece was created in response to the prompt “The Medium is the Massage”. It is powered by processing and uses the AdaFruit Circuit Playground Express. This work is an instillation piece that would be interacted with by many users in a public space. The device has several buttons and connects to a pc via USBC. When a button is pressed it passes a resistance to the computer which triggers a response on the screen.  The square aimed to create pseudo-Mondrian art wile using the Plutchik’s wheel of emotion to associate the square drawn and user emotion when interacting with the artefact.  Technical Description: This utilised changes in resistance in the play dough buttons measured but the Circuit Playground Express then used Arduino and Processing to draw squares within the canvas of randomised x,y axis and sizes.

Lorna Lloyd’s Diary of the War

This project was an podcast series created for the Platform to Platform project as part of the group project module at Edinburgh Napier University. This project was a collaborative effort between myself, Andras Peter, Michael Suttie, James Eddowes and Alex Gencs.  The project was successfully won via a project bid on the Edinburgh Napier Projex site.  The team worked with Dr Iain McGregor, Dr Bruce Ryan and Professor Hazel Hall to adapt the diary of Lorna Lloyd to a podcast format. The team then split into different roles, myself handling recording with the actors and project management, Andras dealing with project editing, James file management and editing, Michael worked with Dr Ryan to create a website (or see below) for the podcast, while Alex worked on creating sound effects and soundscapes. Once the project was complete, we created a talk on the project for assessment. This was so well received that the team got to present again for the chance of a prize at the Compute...

Root Ninja II - Aphid Attack

This project was developed as a part of the 2023 Global Game Jam.  Project Description: This project is a space invaders clone based around the 2023 GGJ theme of roots. In this game you play as a ladybird defending a sapling from aphid hordes. The game is comprised of 3 difficulty levels in which the ladybird must eat all the aphids in order to protect the sapling.  Technical Description: This game did not manifest as expected. Originally the game was going to be a point and click shooter where you fired bug spray at the aphids however, complications arose around the spray animation deployment and we were forced to pivot focus to the shown method of using collisions. The sound design is inspired largely by pokemon with a comedy twist to it. This can be heard in the Aphids and Ladybird saying their names in a comedic pitch shifted manor. It is for this reason also that the aphids scream is quite unrealistic for them. I also composed this simple melody to accompany the gameplay....

Windows 11 Notification Redesign

This was a project completed for the Soundscapes module at Edinburgh Napier.  Project Description:  This project involved redesigning the Windows 11 notifications in order to better communicate Windows functions. It was inspired by the lack of sound for basic interactions and the obnoxious nature of the sounds in others. It was originally posed as a Windows Feature update trailer but as the key aspect is the communicative nature of the sound any identifiers other than the actions were removed. Eg., title cards explaining each interaction . This project is a cut down version of my submission video, I may extend it further to feature sounds that didn’t make it into the original video.  Technical Description: The project was created inside logic Pro using entirely first-party synths. This was in order to challenge me to further my understanding of audio synthesis. It utilised several synthesiser plugins such as: EFM1, ESM, ES-2. These along with basic midi notes and some ot...